Bendy Spline Tool
Spawns objects along the spline and takes the transformation of the spline it is on. I created this tool for use with items like bridges or wires that contain a single repeating part that can be bent or maneuvered.
Spline Tool
Spawns objects along a spine, a set distance apart, with a random transformation between the min and max. This is helpful for meshes that shouldn't be deformed but do require a bit of variation, such as a line of traffic cones.
Tile Spline Tool
Spawns objects inside a spine, a set distance apart, with a random transformation between the min and max. This tool is helpful for anything that needs to be in a grid pattern, such as floors or walls.