1957 Ford Thunderbird

1957 Ford Thunderbird game-ready model! Modeled, rigged, and textured by me. The background is the Unreal Automotive Studio with edited lighting! Final total polycount is 24,916 polys.

The T-Bird is modeled in Maya using subD and then transferred to ZBrush to add details. From there, I bake in Substance Painter, clean up any artifacts in Photoshop, and then texture using a combination of hand-painting, designer materials, and smart masks!

Texture Speed Paint

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