Unreal Engine 5.6 Post Process Comic Shader

Adjustable in Real Time

Shader works on a simple cell shader as the base for all color decisions.

It’s completely post-process made, so the only implementation is adding both materials to the post-process material array! I wanted to test out the new 5.6 release, so I decided to make a shader!

  • With Shader

  • Without

  • With Shader

  • Without